My first post is a pretty short one. I recently read Vincent Baker's playtest documents for Afraid and, to me, the most impressive thing about it (among a laundry list of impressive tidbits) is what he does with scene framing - specifically the way Circumstances are logical values that help to determine the nature and content of that character's next scene. It's ... intriguing, and inspirational, and an area with lots of unexplored space.
I really hope it's an area that more story games start to explore in the (near) future.
Showing posts with label Afraid. Show all posts
Showing posts with label Afraid. Show all posts
Saturday, February 17, 2007
Subscribe to:
Posts (Atom)